Monday, 4 January 2016

Criteria A Tech Faircredit.

 The Education Arcade

Crash Bandicoot, The Master Chief, and Pikachu are all names that may sound foreign to you, unless you are one of the millions of Americans who play computer and video games. A generation of game players has grown up, and games have grown up with them, pushing the boundaries of technological innovation and generating billions of dollars in credit.

Over the past two years, researchers at MIT and University of Wisconsin at Madison have been examining how games can support learning. The Education Arcade was created to explore the potential for computer and video games to engage students in subject areas as diverse as physics, environmental engineering, and Shakespeare.




This technology is very useful for education reasons. 
In Supercharged, a 3-D electromagnetism simulation game, players navigate a ship through electromagnetic mazes, using their knowledge of physics to solve challenges that reinforce their understanding of magnetic fields, lines of charge, the behavior of charged particles, and other difficult concepts. Unlike traditional "school," where the motivation to learn is often to pass a test, Supercharged motivates students by using the latest gaming technology to help them achieve their goals.

when i started researching about tech fair project the results were mostly science projects, so i had to be very specific with my words and phrases, when i started researching more i got results that i was expecting to get. after some research i found this really good topic which is very helpful for kids and teen in their daily life activities, because it was educational and i went to the website and briefly read through and i thought it was  a very good idea so i researched a lot about it as you can see above!


http://education.mit.edu/
http://www.techlearning.com/news/0002/top-10-innovative-projects/55898